
The patch for Guard Dialogue Overhaul overwrites AMB AVL's dialogue condition edits with GDO's and adds the appropriate SPIKE keywords to various armors so they properly trigger certain lines of dialogue.

You can fairly quickly swap the master from SSOS to SSO in 圎dit if you so desire. This is only because adding the SSOS crafting conditions to the plugin requires adding SSOS as a master.

Note that the patch is specifically for the Simplified version of Simple Smithing Overhaul which is the one not based on WACCF. I also added temper recipes for the Savior's Hide variants and edited the (vanilla) Nordic Carved Armor recipes for some neat consistency: The black fur Nordic Armor from vanilla is crafted with a Cave Bear Pelt, the brown fur one added by AMB AVL with a regular Bear Pelt, and the white fur one added by AVL with a Snow Bear Pelt. The patch for Simple Smithing Overhaul Simplified adjusts the crafting recipes and conditions to match SSOS. The patch for Open World Loot (which also requires the Randomized Special Loot addon!) overwrites AMB AVL's distribution of the new variants and integrates them into OWL's lists instead. I also included LeanWolf's Better-Shaped Weapons meshes for the Skyforge sword, greatsword, and dagger. I am not certain where the error is in the plugin so I brute-force fixed the issue by duplicating the original meshes. There was something funky about the Engraved / Polished Banded Iron Armor texture sets where the shoulder pauldron textures weren't properly swapped. Most of this is done in a plugin as AMB AVL uses vanilla meshes with texture sets. The patch for Modular Armory applies matching cubemaps and environment maps to the new variants added by AMB AVL.
